// An example bank which inherits the standard bank object. Like the shop,
// the bank should have ::create as the first call in its own create.
// This bank has a janitor. Bringing him a shrubbery solves the example
// quest in the default mudlib.
#include <money.h>
#include <move.h>
inherit "/std/bank" ;
void create() {
::create() ;
set ("objects", ([ "janitor" : "/d/Fooland/janitor" ]) ) ;
reset() ;
set ("short", "Bank of TMI, Footown Branch") ;
set ("long",
"Welcome the First Mudwide Bank of TMI, Footown Branch. Here you\n"+
"can stash your heavy extra coins so you can go get more. For a\n"+
"fee of 25 gold, you can 'open' an account and acquire a bank card.\n"+
"With a card you can 'deposit' and 'withdraw'.\n") ;
set ("light", 1) ;
set ("exits", ([
"west" : "/d/Fooland/nmain" ]) ) ;
}