// Missile spell. Mobydick, 10-31-92. In a state of flux.
#include <mudlib.h>
inherit DAEMON ;
varargs int cast (string str, int obj) {
object target ;
int sp, cost, skill ;
if (str=="NONE") {
target = this_player()->query_current_attacker() ;
} else {
target = present(str,environment(this_player())) ;
}
if (!target) {
write ("Cast a magic missile at whom?\n") ;
return 1 ;
}
if (target==this_player()) {
write ("That seems like a pretty bad idea.\n") ;
return 1 ;
}
if (!living(target)) {
write("Please don't damage the furniture.\n") ;
return 1 ;
}
if ((int)target->query("no_attack")==1) {
write ("You are not permitted to attack that.\n") ;
return 1 ;
}
// if obj==1, then the call came from an object and we don't want to
// assess the spell point cost.
if (obj!=1) {
sp = this_player()->query("spell_points") ;
skill = this_player()->query_skill("Combat spells") ;
cost = 100/(skill+10) ;
if (sp<cost) {
write ("You haven't got enough spell points to cast it.\n") ;
return 1 ;
}
this_player()->set ("spell_points", sp-cost) ;
}
if (str!="NONE") {
write ("You attack "+str+"!\n") ;
}
this_player()->kill_ob(target) ;
this_player()->missile_cast(target) ;
this_player()->improve_skill("Combat spells", 5) ;
return 1 ;
}