// _say.c // The ghost's say command. It won't actually give his message, but it will // at least indicate to live players that he's around and unhappy. Clever // ghosts will manage to communicate using this. ("One gust for yes, two // gusts for no. Is your corpse north of here?") // Written by Mobydick, 11-14-92. Loosely based on the existing player _say // command. #include <mudlib.h> inherit DAEMON ; int cmd_say (string str) { write ("You strive to speak, but you cannot form words in your ghostly state.\n") ; say ("You hear the sound of distant wind.\n") ; return 1 ; }