// File : /cmds/ghost/_go.c
// Creator : Buddha@TMI (09/92)
// Updated : Watcher@TMI (03/28/93) for new ghost body.
//
// This is the ghost go command, which is similar to the standard
// player go command, except it allows things like passing through
// doors, etc... Typical ghost behaviour. :)
#include <mudlib.h>
inherit DAEMON ;
int cmd_go(string dir) {
string str;
object env;
mapping exits, tmp;
mapping doors ;
string tstr ;
env = environment(this_player());
if (!env) {
write("You are in the void. There's no way out!\n");
return 1;
}
exits = env->query("exits");
if (!mapp(exits) || member_array(dir, keys(exits)) == -1) {
notify_fail("You can't go that way!\n");
return 0;
}
// let's see if it's ok to move -- is there a pre-exit function to call?
// if the preexit function returns 1, then the exit will be prevented!
// otherwise the preexit function can be void or return 0, and the exit
// will occur after it's called.
tmp = env->query("pre_exit_func");
if (tmp && tmp[dir] && call_other(env, tmp[dir])) return 1;
// Now we find out if there's a special message to use when they leave.
// if there is, we'll use it instead of the default.
tmp = env->query("exit_msg");
if (tmp && mapp(tmp) && tmp[dir])
tstr = replace_string(tmp[dir], "$N",
(string)this_player()->query("cap_name") );
else tstr = (string)this_player()->query_mout(dir);
// Check to see if there is a closed door in the way. If so,
// override the previous set exit message with a new one.
doors = env->query("doors") ;
if (doors && doors[dir]) {
if(member_array(doors[dir]["status"], ({"closed","locked"})) > -1) {
tstr = "The ghost of " +
(string)this_player()->query("cap_name") +
" passes through the " + dir + " door.";
write("You pass through the closed door.\n\n");
}
}
// Now complete the ghost's move to the new room.
this_player()->move_player(exits[dir], tstr, dir);
// We check for a post-exit function before we're done.
// note that the player is no longer in the room, and this is also
// our last chance to do anything before our control of the player is
// lost. It doesn't matter what the post-exit function returns.
tmp = env->query("post_exit_func");
if (tmp && mapp(tmp) && tmp[dir]) call_other(env, tmp[dir]);
// Finally we are finished.
return 1;
}
string help() {
return ("Usage: go <direction>\n\n"+
"The go command will move you in the direction specified, ie \"go west\" will\n"+
"move you through the room's west exit. You can also type \"west\" and that\n"+
"will work. For the standard directions, \"w\" or other one-letter abbreviations\n"+
"will also work.\n") ;
}