/* * matrix.h -- definitions and prototypes for matrix.c * 2-93 : Dwayne Fontenot : original coding. */ #ifndef _MATRIX_H_ #define _MATRIX_H_ #define RADIANS_PER_DEGREE 0.01745329252 typedef float Matrix[16]; typedef struct { float x; float y; float z; } Vector; void translate_matrix (double x, double y, double z, Matrix m); void scale_matrix (double x, double y, double z, Matrix m); void rotate_x_matrix (double a, Matrix m); void rotate_y_matrix (double a, Matrix m); void rotate_z_matrix (double a, Matrix m); void lookat_rotate (Matrix T, double x, double y, double z, Matrix m); void lookat_rotate2 (double a, double b, double c, double d, double e, double f, Matrix m); void mult_matrix (Matrix m1, Matrix m2, Matrix m); #endif /* _MATRIX_H_ */