/**
* This shadow is supposed to keep the room outside a hat
* tent from unloading.
*/
inherit "/std/effect_shadow";
/* Make sure the outside room is not unloaded */
/** @ignore */
int query_keep_room_loaded() {
return 1;
}
/** @ignore */
int dont_free() {
return 1;
}
/** @ignore */
int clean_up() {
return 1;
}
/**
* This method should be called when a tent is collapsed.
*/
void tent_collapsed() {
remove_this_effect();
} // tent_collapsed()