/* -*- LPC -*- */
/*
* $Locker: $
* $Id: perception.c,v 1.1 1998/01/06 04:36:51 ceres Exp $
* $Log: perception.c,v $
* Revision 1.1 1998/01/06 04:36:51 ceres
* Initial revision
*
*/
inherit "/std/effect_shadow";
#define SKILL "other.perception"
#define BONUS 100
int query_skill_bonus(string skill) {
int bonus;
bonus = player->query_skill_bonus(skill);
if (skill == SKILL) {
bonus += BONUS;
}
return bonus;
}