inherit "/std/effect_shadow";
int delayed;
/** @ignore yes */
string query_msgin() {
return "$N hobble$s in from $F.";
}
/** @ignore yes */
string query_msgout() {
delayed = 1;
call_out( "delay_off", 5 );
return "$N hobble$s $T.";
}
/** @ignore yes */
int cannot_walk() {
if( delayed ) {
tell_object( player, "You are too tired to walk.\n" );
return 1;
}
else return player->cannot_walk();
}
/** @ignore yes */
void delay_off() { delayed = 0; }