#include "path.h"
inherit "/std/effect_shadow";
int query_hooded() { return 1; }
int query_disguised() { return 1; }
/*
* This is all wrong! Ick!
int new_parser( string words ) {
int which;
object *things;
if ( sscanf( words, "raise %s", words ) )
which = 0;
else
if ( sscanf( words, "lower %s", words ) )
which = 1;
else
return (int)player->new_parser( words );
sscanf( words, "hood of %s", words );
things = find_match( words, player );
if ( !sizeof( things ) )
return notify_fail( "Syntax: "+ ( which ? "lower" : "raise" ) +
" [hood of] <object>\n" );
if ( member_array( EFFECTS +"hooded_cloak",
(string *)things[ 0 ]->query_wear_effects() ) == -1 )
return notify_fail( (string)things[ 0 ]->the_short() +" does not have "+
"a hood to "+ ( which ? "lower" : "raise" ) +".\n" );
if ( which != arg() )
return notify_fail( (string)things[ 0 ]->the_short() +"'s hood is "+
"already "+ ( which ? "lowered" : "raised" ) +".\n" );
write( "You"+ ( which ? " lower " : " raise " ) +
(string)things[ 0 ]->the_short() +"'s hood.\n" );
say( (string)player->one_short() + ( which ? " lowers " : " raises " ) +
"the hood of "+ (string)things[ 0 ]->poss_short() +".\n" );
if ( !which )
all_inventory( environment( player ) )->print_messages();
set_arg( !which );
return 1;
} / * new_parser() * /
*/
string query_determinate( object thing ) {
if ( arg() )
return "a ";
return (string)player->query_determinate( thing );
} /* query_determinate() */
string pretty_short( object thing ) {
if ( !arg() )
return (string)player->pretty_short();
if ( objectp( thing ) )
if ( creatorp(thing) )
return "hooded stranger ("+ (string)player->query_name() +")";
return "hooded stranger";
} /* pretty_short() */
string pretty_plural( object thing ) {
if ( !arg() )
return (string)player->pretty_short();
if ( objectp( thing ) )
if ( creatorp(thing) )
return "hooded strangers ("+ (string)player->query_name() +")";
return "hooded strangers";
} /* pretty_plural() */
void now_removed( object thing ) {
player->now_removed( thing );
if ( member_array( EFFECTS +"hooded_cloak",
(string *)thing->query_wear_effects() ) != -1 )
remove_this_effect();
} /* now_removed() */
string extra_score() {
if ( arg() )
return "Your identity is occulted by a hood.\n"+
(string)player->extra_score();
return (string)player->extra_score();
} /* extra_score() */