/**
* Basic door object used by rooms. Typically there is no need to use any of
* the methods in this object since they are accessible through modify_exit.
* @author pinkfish
*/
#include <door.h>
#include <parse_command.h>
#define BEVERB ({" is ", " are "})
#define PRONOUN ({"it", "them"})
#define CLOSED 2
#define CLOSED_LOCKED 3
inherit "/std/basic/enchant";
inherit "/std/basic/hide_invis";
inherit "/std/basic/property";
inherit "/std/basic/close_lock";
inherit "/std/basic/trap";
inherit "/std/basic/id_match";
private int how_many;
private int one_way;
private string shrt;
private string lng;
private string my_id;
private string other_id;
private string *name;
private string *adjs;
private string *plu;
private string dest;
private object key;
private object my_room;
void create() {
hide_invis::create();
property::create();
close_lock::create();
name = ({"door"});
lng = "It's just a door.\n";
shrt = "door";
adjs = ({ });
plu = ({ });
add_property("determinate", "the ");
set_unlocked();
} /* create() */
/** @ignore yes */
int group_object() { return how_many > 0; }
/** @ignore yes */
int query_how_many() { return how_many; }
/** @ignore yes */
void set_how_many( int number ) { how_many = number; }
/** @ignore yes */
int query_one_way() { return one_way; }
/** @ignore yes */
void set_one_way( int number ) { one_way = number; }
/** @ignore yes */
string query_short() { return shrt; }
/** @ignore yes */
void set_short( string words ) {
string *bits;
shrt = words;
bits = explode( words, " " );
if( member_array( bits[<1], name ) == -1 )
name += ({ bits[<1] });
adjs += bits[0..<2];
plu += ({ pluralize( bits[<1] ) });
} /* set_short() */
/** @ignore yes */
string query_long() { return lng; }
/** @ignore yes */
void set_long( string word ) {lng = word;}
/** @ignore yes */
string query_my_id() { return my_id; }
/** @ignore yes */
void set_my_id( string word ) { my_id = word; }
/** @ignore yes */
string query_other_id() { return other_id; }
/** @ignore yes */
void set_other_id( string word ) { other_id = word; }
/** @ignore yes */
string *query_name() { return name; }
/** @ignore yes */
string *query_adjs() { return adjs; }
/** @ignore yes */
string *query_plu() { return plu; }
/**
* This method returns the destination room of this door.
* @return the destination room of the door
*/
string query_dest() { return dest; }
/**
* This method sets the destination room of the door.
* @param word the filename of the destination room
*/
void set_dest( string word ) { dest = word; }
/**
* This method returns the room this door belongs to.
* @return the room we belong to
*/
object query_my_room() { return my_room; }
/** @ignore yes */
void init() {
add_command("knock", "on <direct:object>");
close_lock::init();
} /* init() */
/** @ignore yes */
string query_determinate() { return "the "; }
/** @ignore yes */
string short() { return query_short(); }
/** @ignore yes */
string a_short() { return "$a_short:"+ file_name( TO ) +"$"; }
/** @ignore yes */
string one_short() { return "$one_short:"+ file_name( TO ) +"$"; }
/** @ignore yes */
string poss_short() { return "$poss_short:"+ file_name( TO ) +"$"; }
/** @ignore yes */
string the_short() { return "$the_short:"+ file_name( TO ) +"$"; }
/** @ignore yes */
string pretty_short() { return query_short(); }
/** @ignore yes */
string query_plural() { return pluralize( query_short() ); }
/** @ignore yes */
string pretty_plural() { return pluralize( query_short() ); }
/** @ignore yes */
string long() {
return lng + ( TP->query_see_octarine() ? enchant_string() :
"" ) + long_status();
} /* long() */
/** @ignore yes */
int drop() { return 1; }
/** @ignore yes */
int get() { return 1; }
/** @ignore yes */
void setup_door( string word, object mine, string his, mixed *args,
string type ) {
string *bits;
my_id = word;
my_room = mine;
dest = his;
switch( type ) {
case "window":
if( word != "window")
shrt = word + " window";
else
shrt = word;
lng = "It's just the " + shrt + ".\n";
name = ({ shrt, "window"});
plu = ({"windows"});
break;
default:
if( word[0..5] == "enter ") {
shrt = word[6..]+" door";
lng = "It's just the " + shrt + ".\n";
name += ({ shrt });
if( !args[D_SECRET ] )
plu = ({"doors"});
} else {
shrt = word +" door";
lng = "It's just the " + shrt + ".\n";
name += ({ shrt });
if( !args[D_SECRET ] )
plu = ({"doors"});
}
}
bits = explode( word, " ");
name += ({ bits[<1] });
adjs += bits;
plu += ({ pluralize( bits[<1] ) });
args[ D_CLOSED ] ? set_open() : set_closed();
args[ D_LOCKED ] ? set_locked() : set_unlocked();
set_key(args[ D_KEY ] );
set_difficulty(args[ D_DIFFICULTY ] );
if( args[ D_SECRET ] )
add_hide_invis( "secret", 0, 200, 0 );
if( sizeof(args) >= D_TRANSPARENT && args[D_TRANSPARENT] )
set_transparent();
} /* setup_door() */
/** @ignore yes */
void add_alias( string word ) {
string *bits;
bits = explode( word, " ");
if( member_array( bits[<1], name ) == -1 )
name += ({ bits[<1] });
adjs += bits[0..<2];
plu += ({ pluralize( bits[<1] ) });
} /* add_alias() */
/** @ignore yes */
int force_other() {
if( !other_id ) {
ROOM_H->check_door( ({ my_room, my_id, dest }) );
if( !other_id )
return 0;
}
if( find_object( dest ) )
dest->query_door( my_room );
return 1;
} /* force_other() */
/** @ignore yes */
int do_open() {
if( !::do_open() )
return 0;
if( !force_other() && !one_way ) {
set_closed();
return 0;
}
if( objectp( query_property("lockpicked") ) )
query_property("lockpicked")->event_door_open( TO, TP );
// If the door is now open, it's outdoors and this is not a move
// (i.e. the room handler is not involved), the wind could blow it shut.
if( my_room->query_property("location") == "outside" &&
member_array( find_object(ROOM_H), previous_object(-1) ) == -1 )
ROOM_H->add_door( TO );
if( !one_way && find_object(dest) ) {
dest->modify_exit( other_id, ({"closed", 0 }) );
dest->tell_door( other_id, TP->a_short()+" opens the $D.\n", 0 );
}
return 1;
} /* do_open() */
/** @ignore yes */
int do_close() {
if( !::do_close() )
return 0;
if( !force_other() && !one_way ) {
set_open();
return 0;
}
if( !one_way && find_object(dest) ) {
if( query_autolock() ) {
dest->modify_exit( other_id, ({"closed", 1, "locked", 1 }) );
dest->tell_door( other_id, "Someone closes the $D which lock$s "
"as $p close$s.\n", 0 );
} else {
dest->modify_exit( other_id, ({"closed", 1 }) );
dest->tell_door( other_id, "Someone closes the $D.\n", 0 );
}
}
return 1;
} /* do_close() */
/** @ignore yes */
int do_lock( object *obs ) {
if( !::do_lock(obs) )
return 0;
if( !force_other() && !one_way ) {
set_unlocked();
return 0;
}
if( !one_way && find_object(dest) ) {
dest->modify_exit( other_id, ({"locked", 1 }));
dest->tell_door( other_id, "Someone locks the $D.\n", 0 );
}
return 1;
} /* do_lock() */
/** @ignore yes */
int do_unlock( object *obs ) {
if( !::do_unlock(obs) )
return 0;
if( !force_other() && !one_way ) {
set_locked();
return 0;
}
if( !one_way && find_object(dest) ) {
dest->modify_exit( other_id, ({"locked", 0 }));
dest->tell_door( other_id, "Someone unlocks the $D.\n", 0 );
}
return 1;
} /* do_unlock() */
/** @ignore yes */
int do_knock() {
if( !other_id && !one_way ) {
ROOM_H->check_door( ({ my_room, my_id }) );
if( !other_id )
return 0;
}
if( one_way )
return 1;
dest->tell_door( other_id, "Someone knocks on the $D.\n", 0 );
event( find_object(dest), "door_knock", TP, other_id );
return 1;
} /* do_knock() */
int pick_unlock( object thing ) {
if( !::pick_unlock(thing) )
return 0;
if( !force_other() && !one_way ) {
set_locked();
return 0;
}
if( !one_way && find_object(dest) ) {
dest->modify_exit( other_id, ({"locked", 0 }) );
dest->tell_door( other_id, "Someone unlocks the $D.\n", 0 );
}
return 1;
} /* pick_unlock() */
int pick_lock( object thing ) {
if( !::pick_lock(thing) )
return 0;
if( !force_other() && !one_way ) {
set_unlocked();
return 0;
}
if( !one_way && find_object(dest) ) {
dest->modify_exit( other_id, ({"locked", 1 }) );
dest->tell_door( other_id, "Someone locks the $D.\n", 0 );
}
return 1;
} /* pick_lock() */
/** @ignore yes */
string *parse_command_id_list() {
return ( TP ? name + ({ TP->find_rel(my_id) }) : name );
} /* parse_command_id_list() */
/** @ignore yes */
string *parse_command_adjectiv_id_list() { return adjs; }
/** @ignore yes */
string *parse_command_plural_id_list() { return plu; }
/** @ignore yes */
object query_parse_id( mixed *arr ) {
if( arr[P_THING] == 0 )
return TO;
// specific object case.
if( arr[P_THING] < 0 ) {
if( ++arr[P_THING] != 0 )
return 0;
arr[P_THING] = -10321;
return TO;
}
// lots of objects case.
if( --arr[P_THING] != 0 )
return TO;
arr[P_THING] = -10101;
return TO;
} /* query_parse_id() */
/** @ignore yes */
mixed parse_match_object( string* input, object viewer,
class obj_match_context context ) {
if( input[<1] == "all")
return 0;
return ::parse_match_object( input, viewer, context );
} /* parse_match_object() */
/** @ignore yes */
void dest_me() { destruct(TO); }
/** @ignore yes */
void dwep() { destruct( TO ); }
/**
* This method is used by the room object ("undoor" option in modify_exit(),
* more specifically) to get rid of doors.
* We will first attempt to recycle the door, and if that fails,
* we destruct it.
* @param flag used internally
*/
varargs void go_away( int flag ) {
if( !flag ) {
call_out( (: go_away :), 0, 1 );
} else {
if( !ROOM_H->recycle_door(TO) )
dest_me();
}
} /* go_away() */
/** @ignore yes */
int move() { return 1; }
int moving_open( object thing ) {
object tp = TP;
set_this_player(thing);
if( !::do_open() ) {
set_this_player(tp);
return 0;
}
if( !force_other() && !one_way ) {
set_closed();
return 0;
}
thing->remove_hide_invis("sneaking");
if( !one_way && find_object(dest) ) {
dest->modify_exit( other_id, ({ "closed", 0 }));
dest->tell_door( other_id, thing->a_short()+" opens the $D.\n", 0 );
}
tell_object( thing, "You open the "+shrt+".\n" );
tell_room( my_room, thing->the_short()+" opens the "+shrt+".\n", thing );
return 1;
} /* moving_open() */
int moving_close( object thing ) {
object tp = TP;
set_this_player(thing);
if( !::do_close() ) {
set_this_player(tp);
return 0;
}
if( !force_other() && !one_way ) {
set_open();
return 0;
}
if( !one_way && find_object(dest) ) {
if( query_autolock() ) {
dest->modify_exit( other_id, ({"closed", 1, "locked", 1 }) );
dest->tell_door( other_id, thing->the_short()+" close$s the $D "
"which lock$s as $p close$s.\n", thing );
} else {
dest->modify_exit( other_id, ({ "closed", 1 }) );
if( thing->short() )
dest->tell_door( other_id, thing->the_short()+" close$s "
"the $D.\n", thing );
}
}
if( query_autolock() ) {
tell_object( thing, "You close the "+dest->call_door( other_id,
"query_short")+" which locks as it closes.\n");
tell_room( my_room, thing->the_short()+" closes the "+shrt+" which "
"locks as it closes.\n", thing );
} else {
tell_object( thing, "You close the "+dest->call_door( other_id,
"query_short")+".\n");
tell_room( my_room, thing->the_short()+" closes the "+shrt+".\n",
thing );
}
return 1;
} /* moving_close() */
int moving_unlock( object thing ) {
object tp = TP;
set_this_player(thing);
if( !::do_unlock( INV(thing) ) ) {
set_this_player(tp);
return 0;
}
if( !one_way && find_object(dest) )
dest->modify_exit( other_id, ({"locked", 0 }) ) ;
tell_object( thing, "You unlock the "+shrt+".\n");
if( thing->short() )
tell_room( my_room, thing->the_short()+" unlocks the "+
shrt+".\n", thing );
return 1;
} /* moving_unlock() */
int moving_lock( object thing ) {
object tp = TP;
set_this_player(thing);
if( !::do_lock( INV(thing) ) ) {
set_this_player(tp);
return 0;
}
if( !one_way && find_object(dest) )
dest->modify_exit( other_id, ({"locked", 1 }));
tell_object( thing, "You lock the "+dest->call_door(
other_id, "query_short")+".\n");
if( thing->short() )
dest->tell_door( other_id, thing->the_short()+" locks the $D.\n",
thing );
return 1;
} /* moving_lock() */
void tell_door( string words, object thing ) {
tell_room( my_room, replace( words, ({ "$D", shrt, "$p",
PRONOUN[how_many], "$s", ({"s", ""})[how_many] })), ({ thing }) );
} /* tell_door() */
/** @ignore yes */
mixed stats() {
return property::stats() + close_lock::stats() + ({
({"how many", how_many }),
({"one way", one_way }),
({"my id", my_id }),
({"other id", other_id }),
({"destination", dest }),
({"key object", key }),
({"my room", my_room }),
});
} /* stats() */
// Mask long status from close_lock to accurated describe double doors.
string long_status() {
string str;
// If it is stuck in one state don't bother telling us the state.
if( !query_stuck() ) {
str = ( query_how_many() > 0 ? "They are" : "It is");
switch( query_closed_locked_status() ) {
case CLOSED_LOCKED :
return str + " closed and locked.\n";
case CLOSED :
return str + " closed.\n";
default :
return str + " open.\nThrough "+the_short()+" you can see:\n"+
dest->long( 0, ( TP ? TP->check_dark( dest->query_light() ) :
0 ) );
}
} else {
return "";
}
} /* long_status() */