inherit "/std/races/rodent_base";
void setup(){
set_name( "rabbit" );
set_long( "A wascally wabbit it is!\n" );
set_desc( "a fuzzy, but evil bunny" );
set_height( 30 );
set_weight( 150 );
remove_bit( "left eye" );
remove_bit( "right eye" );
remove_bit( "tail" );
add_bit( "left eye", "eye", ({ "head", 1,
({ "/d/sur/Scrogden/items/bunnyeye",1 }) }) );
add_bit( "right eye", "eye", ({ "head", 1,
({ "/d/sur/Scrogden/items/bunnyeye", 1 }) }) );
add_bit( "cotton tail", "tail", ({ 0, 5,
({ "/d/sur/Scrogden/items/cottontail", 1 }) }) );
set_stats( ({ -2, 8, -6, -4, -6 }) );
} /* setup() */
void new_set_level( mixed *args ) {
int level;
object thing;
if( sizeof(args) < 2 || !args[1] )
return;
level = args[ 0 ];
thing = args[ 1 ];
thing->add_ac( "blunt", "blunt", level );
thing->add_ac( "sharp", "sharp", 2 + level );
thing->add_ac( "pierce", "pierce", 2 * level );
} /* new_set_level() */
void set_unarmed_attacks( object thing ) {
int number;
number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" );
number = number / 10;
thing->remove_attack( "hands" );
thing->remove_attack( "feet" );
thing->remove_attack( "bite" );
thing->remove_attack( "claws" );
thing->add_attack( "bite", 75, ({ 0, 5, number }),
"pierce", "unarmed", 0 );
thing->add_attack( "claws", 50, ({ 0, 3, number / 2 }),
"sharp", "unarmed", 0 );
thing->set_combat_response("dodge");
} /* set_unarmed_attacks() */