inherit "/std/races/rodent_base"; void setup() { set_name( "rodent" ); set_long( "A generic rodent object.\n" ); set_height( 10 ); set_weight( 10 ); set_desc( "a small rodent" ); set_stats( ({ -4, 8, -4, -4, -6 }) ); } /* setup() */ void new_set_level( mixed *args ) { int level; object thing; if( sizeof(args) < 2 || !args[1] ) return; level = args[ 0 ]; thing = args[ 1 ]; level = 1 + ( 2 * args[ 0 ] + random( level ) ) / 10; thing->add_ac( "blunt", "blunt", level ); thing->add_ac( "sharp", "sharp", 2 + level ); thing->add_ac( "pierce", "pierce", 2 * level ); } /* new_set_level() */ void set_unarmed_attacks( object thing ) { int number; number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" ); number = sqrt( number ); thing->remove_attack( "hands" ); thing->remove_attack( "feet" ); thing->remove_attack( "bite" ); thing->add_attack( "bite", 100, ({ number, 5, number }), "pierce", "unarmed", 0 ); thing->set_combat_response("dodge"); } /* set_unarmed_attacks() */