/* Mustelidae race object. Asate, September 1998. */
inherit "/std/races/mustelidae_base";
void setup() {
   set_name( "mustelidae" );
   set_long( "The typical weasel like animal.\n" );
   set_height( 15 );
   set_weight( 30 );
   set_desc( "small brown meateater" );
   set_stats( ({ -2, 8, -2, -4, -4 }) );
} /* setup() */
void new_set_level( mixed *args ) {
   int level;
   object thing;
   if( sizeof(args) < 2 || !args[1] )
      return;
   level = args[ 0 ];
   thing = args[ 1 ];
   level = 2 + ( 2 * level + random( level ) ) / 8;
   thing->add_ac( "blunt", "blunt", 20 + level / 3 );
   thing->add_ac( "sharp", "sharp", 50 + level );
   thing->add_ac( "pierce", "pierce", 60 + 2 * level );
} /* new_set_level() */
void set_unarmed_attacks( object thing ) {
   int number;
   number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" );
   number = 4 + sqrt( number ) / 2;
   thing->remove_attack( "hands" );
   thing->remove_attack( "feet" );
   thing->remove_attack( "claws" );
   thing->remove_attack( "bite" );
   thing->add_attack( "claws", 50, ({ ( 4 * number ) / 2, 8, 2 * number }),
      "sharp", "unarmed", 0 );
   thing->add_attack( "bite", 100, ({ 2 * number, 10, ( 3 * number ) / 2 }),
      "pierce", "unarmed", 0 );
   thing->set_combat_response("dodge");
} /* set_unarmed_attacks() */