inherit "/std/races/carnivore";
void setup() {
set_name( "chimera" );
set_desc( "a chimera" );
set_height( 250 );
set_weight( 4000 );
set_stats( ({ 8, 10, -4, 14, -4 }) );
} /* setup() */
void new_set_level( mixed *args ) {
int level;
object thing;
if( sizeof(args) < 2 || !args[1] )
return;
level = args[ 0 ];
thing = args[ 1 ];
thing->add_skill_level( "general.health", level * 2 );
thing->add_ac( "blunt", "blunt", level / 2 );
thing->add_ac( "pierce", "pierce", level / 4 );
thing->add_ac( "sharp", "sharp", level / 3 );
} /* new_set_level() */
int query_dark( int light ) { return 0; }
void set_unarmed_attacks( object thing ) {
int number;
number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" );
number = 4 + sqrt( number );
thing->remove_attack( "hands" );
thing->remove_attack( "feet" );
thing->remove_attack( "claws" );
thing->remove_attack( "bite" );
thing->remove_attack( "fire" );
thing->add_attack( "claws", 75, ({ 2 * number, 8, number }),
"sharp", "unarmed", 0 );
thing->add_attack( "bite", 75, ({ 3 * number, 10, number }),
"pierce", "unarmed", 0 );
thing->add_attack( "fire", 25, ({ 5 * number, 10, 2 * number }),
"fire", "unarmed", 0 );
thing->set_combat_response("dodge");
thing->set_combat_attitude("offensive");
} /* set_unarmed_attacks() */