#include <npc/goals.h>
#include <npc/plan.h>
inherit "/std/npc/npc_intelligent";
void setup() {
string goal;
set_name("fluff");
set_short("bit of fluff");
set_long("A small bit of fluff.");
set_race("human");
set_guild("warrior");
set_level(10);
goal = GOALS_DIR + "basic/stay_alive_basic";
goal->add_goal_to_npc(this_object(), ([ ]), 100);
load_chat(100, ({ 1, "'Scruff!",
1, "'Chickens?",
}));
} /* setup() */