/**
* This effect keeps track of the hat tent shadow which
* keeps rooms outside hat tents from unloading.
*/
#include <effect.h>
/** @ignore */
void beginning() {
// Do nothing?
} // beginning()
// No merge effect! We want multiple effects/shadows.
/** @ignore */
void end() {
// Do nothing...
} // end()
/** @ignore */
string query_shadow_ob() {
return "/std/shadows/room/hat_tent";
} // query_shadow_ob()
/** @ignore */
string query_classification() {
return "room.hattent";
} // query_classification()