/* -*- LPC -*- */
/*
* $Locker: $
* $Id: paralysis_effect.c,v 1.1 1998/01/06 04:15:00 ceres Exp $
* $Log: paralysis_effect.c,v $
* Revision 1.1 1998/01/06 04:15:00 ceres
* Initial revision
*
*/
/**
* This is the effect skelton docs. This effect
* has a classification of "priest.paralysis".
* <p>
* Describe the arguments in here.
* <p>
* This effect has a shadow associated with it.
* @classification priest.paralysis
* @see help::effects
*/
#include <effect.h>
#include "path.h"
/** @ignore yes */
string query_classification() { return "priest.paralysis"; }
/** @ignore yes */
void beginning( object player, int number ) {
tell_object(player, "You can't move! You seem to be paralysed.\n");
player->submit_ee( 0, number, EE_REMOVE );
} /* beginning() */
/** @ignore yes */
int merge_effect( object player, int number1, int number2 ) {
return number1 + number2;
} /* merge_effect() */
/** @ignore yes */
void end( object player ) {
tell_object(player, "You can move again.\n");
} /* end() */
/** @ignore yes */
string query_shadow_ob() { return SHADOWS+"paralysis_shadow"; }