/*  -*- LPC -*-  */
/*
 * $Locker:  $
 * $Id: poison_effect.c,v 1.1 1998/01/06 04:21:18 ceres Exp $
 * $Log: poison_effect.c,v $
 * Revision 1.1  1998/01/06 04:21:18  ceres
 * Initial revision
 * 
*/
/**
 * This is the effect skelton docs.  This effect
 * has a classification of "poison.hp".
 * <p>
 * Describe the arguments in here.
 * <p>
 * This effect has a shadow associated with it.
 * @classification poison.hp
 * @see help::effects
 */
#include <effect.h>
#include "path.h"
int query_secs_between_hb() { return 10; }
/* We don't allow addiction to run for longer than 15 heart beats. */
int begining(object player, mixed arg){
   if (arg > 15) arg = 15;
   return arg;
}
/** @ignore yes */
void end(object player){
   tell_object(player, "You feel alot better now.\n");
}
/** @ignore yes */
string query_classification() { return "poison.hp"; }
void reset_hb(){
//   eff_save[EFF_HBNUM] = 0;
}
int effect_heart_beat(object player, int hbnum, mixed arg, int id){
   string prompt;
/* The effects of not getting your fix are cumilative. */
   prompt = "none";
   if (hbnum > 0){
      player->adjust_hp(-10);
   }
   if (hbnum > 1){
      player->adjust_hp(-20);
   }
   if (hbnum > 2){
      player->adjust_hp(-40);
      prompt = "You feel queasy.";
   }
   if (hbnum > 3){
      player->adjust_hp(-60);
      prompt = "You feel quite ill.";
   }
   if (hbnum > 4){
      player->adjust_hp(-100);
      prompt = "You're getting a killer headache.";
   }
   if (hbnum > 5){
      player->adjust_hp(-150);
      prompt = "You feel very ill.";
   }
   if (hbnum > 6){
      player->adjust_tmp_dex(-1);
      prompt = "You're having problems coordinating your arms and legs.";
   }
   if (hbnum > 7){
      player->adjust_tmp_str(-1);
   }
   if (hbnum > 8){
      player->adjust_tmp_con(-1);
      prompt = "You feel weak.";
   }
   if (hbnum > 9){
      player->adjust_tmp_dex(-1);
   }
   if (hbnum > 10){
      player->adjust_int(-1);
   }
   if (hbnum > 11){
      player->adjust_con(-1);
      prompt = "You want to be sick.";
   }
   if (hbnum > 12){
      player->adjust_dex(-1);
   }
   if (hbnum > 13){
      player->adjust_str(-1);
      prompt = "You feel very weak.";
   }
   if (hbnum > 14){
      player->second_life();
   }
   if (prompt != "none") tell_object(player, prompt+"\n");
/* The effect has completed it's duration - the player has gone 'cold turkey' */
   if (hbnum == arg) return REMOVE_THIS_EFFECT;
   return arg;
}
/** @ignore yes */
string query_shadow_ob() { return SHADOWS+"poison_shadow"; }