/* -*- LPC -*- */
/*
* $Locker: $
* $Id: place_ring.c,v 1.1 1998/01/06 04:19:27 ceres Exp $
* $Log: place_ring.c,v $
* Revision 1.1 1998/01/06 04:19:27 ceres
* Initial revision
*
*/
/**
* This is the effect skelton docs. This effect
* has a classification of "object.weddingring".
* <p>
* Describe the arguments in here.
* <p>
* This effect has a shadow associated with it.
* @classification object.weddingring
* @see help::effects
*/
#include "path.h"
#include <library.h>
/** @ignore yes */
string query_classification() { return "object.weddingring"; }
/** @ignore yes */
string query_shadow_ob() { return SHADOWS +"place_ring"; }
int query_indefinite() { return 1; }
/*
* The start arg should be the player being targeted...
*/
/** @ignore yes */
mixed beginning( object thing, object args, int id ) {
args->add_command("place", thing, "<direct:object> on <indirect:living>");
} /* beginning() */
void restart( object thing, mixed *args, int id ) {
} /* restart() */
/** @ignore yes */
void end( object thing, mixed *args, int id ) {
} /* end() */