/**
 * This is the effect skelton docs.  This effect
 * has a classification of "npc.eat.savage".
 * <p>
 * Describe the arguments in here.
 * <p>
 * This effect has a shadow associated with it.
 * @classification npc.eat.savage
 * @see help::effects
 */
#include <effect.h>
#include "path.h"
/** @ignore yes */
void beginning( object player, string dest, int id ) {
} /* beginning() */
/** @ignore yes */
int merge_effect( object player, int time1, int time2, int id ) {
   return time1;
} /* merge_effect() */
/** @ignore yes */
string query_classification() { return "npc.eat.savage"; }
/** @ignore yes */
string query_shadow_ob() { return SHADOWS+"savage_corpse"; }