/* -*- LPC -*- */
/*
* $Locker: $
* $Id: light_change.c,v 1.1 1998/01/06 04:16:50 ceres Exp $
* $Log: light_change.c,v $
* Revision 1.1 1998/01/06 04:16:50 ceres
* Initial revision
*
*/
/**
* This is the effect skelton docs. This effect
* has a classification of "npc.light_change".
* <p>
* Describe the arguments in here.
* <p>
* This effect has a shadow associated with it.
* @classification npc.light_change
* @see help::effects
*/
#include <effect.h>
#include "path.h"
/*
* Do something when an npc died.
*
* The argument set on this one... If the is a function pointer it is
* evaluated. If it is array, the function in position 1 is called on
* object in position 0. If the array is three long, and the last
* arguement is non 0 then the second_life funciton is not called up
* the object list...
*/
/** @ignore yes */
string query_classification() { return "npc.light_change"; }
/** @ignore yes */
string query_shadow_ob() { return SHADOWS + "light_change"; }