/**
* This is the gossip effect for those gossiping beggars, etc.
*
* To use it, simply add it to the thingy you want to gossip...
* It should then call do_gossip_say(str); to do the gossping.
* 'str' is the pattern to use, where the string $name$ is replaced
* with the name of the person who gossiped and $mess$ is replaced
* with the message they said.
*
* You can do this with the standard chat strings by using
* "#do_gossip_say:$name$ said: $mess$" or whatever instead
* of a regular chat.
*
* The single argument this effect takes is the chance of it
* getting the gossip from the gossip handler, instead of saying
* things what they actually heard themselves. The chance is one
* in the given number, so the higher the number the less the
* chance. If no chance argument is given, it will default to 4.
*/
#include "path.h"
/** @ignore yes */
string query_classification() { return "npc.gossip"; }
/** @ignore yes */
string query_shadow_ob() { return SHADOWS + "gossip"; }