/**
 * This effect will make the cute little critters eat things.
 * @classification npc.eat.edible
 * @see help::effects
 */
#include <effect.h>
#include "path.h"
/** @ignore yes */
void beginning( object player, string dest, int id ) {
} /* beginning() */
/** @ignore yes */
int merge_effect( object player, int time1, int time2, int id ) {
   return time1;
} /* merge_effect() */
/** @ignore yes */
string query_classification() { return "npc.eat.edible"; }
/** @ignore yes */
string query_shadow_ob() { return SHADOWS+"eat_edible"; }