/* -*- LPC -*- */
/*
* $Locker: $
* $Id: controlled_monster.c,v 1.1 1998/01/06 04:16:50 ceres Exp $
* $Log: controlled_monster.c,v $
* Revision 1.1 1998/01/06 04:16:50 ceres
* Initial revision
*
*/
/**
* This is the effect skelton docs. This effect
* has a classification of "npc.controlled_monster".
* <p>
* Describe the arguments in here.
* <p>
* This effect has a shadow associated with it.
* @classification npc.controlled_monster
* @see help::effects
*/
#include "path.h"
/* This effect will make the critter controllable.
*/
/** @ignore yes */
string query_shadow_ob() { return SHADOWS + "controlled_monster"; }
/** @ignore yes */
void beginning( object player, string dest, int id ) {
} /* beginning() */
/** @ignore yes */
int merge_effect( object player, int time1, int time2, int id ) {
return time2;
} /* merge_effect() */
/** @ignore yes */
string query_classification() { return "npc.controlled_monster"; }