/**
* The basic container inheritable, please note this is *not* a container
* like a bucket. This now allows things inside the container to
* inform us that they should be used as part of the inventory of this
* object. This means the contents of containers will look like they
* are not inside containers to the outside world.
* @author Pinkfish
* @see /obj/container.c
* @see /obj/baggage.c
* @see /obj/vessel.c
* @see /obj/clothing.c
*/
#include <move_failures.h>
#include <player.h>
inherit OBJECT_OBJ;
inherit "/std/basic/cute_look";
inherit "/std/basic/export_inventory";
nosave int max_weight, loc_weight, prevent_insert;
/*
* This changes the containers properties based on if
* something with get/drop properties is placed inside it.
*/
private nosave int int_pickup_flag;
private nosave string ownership;
private nosave int n_tracked_items;
private nosave int tracking;
void create() {
registered_containers = ({ });
n_tracked_items = 0;
tracking = 1;
export_inventory::create();
object::create();
} /* create() */
/**
* This method returns the maximum amount of weight that can
* be carried in this container.
* @return the maximum weight
* @see set_max_weight()
*/
int query_max_weight() { return max_weight; }
/**
* This method sets the maximum amount of weight that can
* be carried in this container.
* @param number the new maximum weight
* @see query_max_weight()
*/
void set_max_weight( int number ) { max_weight = number; }
/**
* This method returns the current local weight in this
* container.
* @return the local weight
*/
int query_loc_weight() { return loc_weight; }
/**
* This method determines the current local weight from all the
* objects inside the conatiner
* @see query_loc_weight()
*/
void update_loc_weight() {
object thing;
loc_weight = 0;
foreach ( thing in INV(TO) )
loc_weight += thing->query_complete_weight();
} /* update_loc_weight() */
/**
* This method returns the complete weight of the object. This is the
* weight of the container itself, plus the weight of the things
* inside it
* @return the complete_weight()
* @see /std/basic/misc->query_weight()
* @see query_loc_weight()
*/
int query_complete_weight() {
return ::query_complete_weight() + loc_weight;
} /* query_complete_weight() */
/**
* This method is called in the move functions, it adds extra
* weight onto the object when something is moved inside it.
* @return 1 if successfuly added
* @param n the amount to add
* @see /std/basic/misc->query_weight()
*/
int add_weight( int n ) {
if( prevent_insert )
return 0;
if( !max_weight ) {
loc_weight += n;
return 1;
}
if( n + loc_weight > max_weight )
return 0;
if( !environment() ) {
loc_weight += n;
return 1;
}
if( !environment()->add_weight( n ) )
return 0;
loc_weight += n;
return 1;
} /* add_weight() */
/**
* This returns who owns the container, if it set to 0 then no one
* owns it. This is used in the theft determination for the object.
* @return who owns the container
* @see set_ownership()
*/
string query_ownership() { return ownership; }
/**
* This sets who owns the container, if it set to 0 then no one
* owns it. This is used in the theft determination for the object.
* @param word who owns the container
* @see query_ownership()
*/
void set_ownership( string word ) { ownership = word; }
/**
* This method checks to see if the object can be taken out of
* us.
* @param thing the object coming out
* @param flag the move flag
* @param dest the destination object
* @see /std/basic/move.c
* @return 1 if it can be taken out, 0 if not.
*/
int test_remove( object thing, int flag, mixed dest ) {
object owner;
if( !ownership || !TP )
return 1;
if( objectp( dest ) )
dest = file_name( dest );
if( dest == "/room/rubbish")
return 1;
if( TP->query_name() == ownership || !PLAYER_H->test_user( ownership ) )
return 1;
if( owner = find_player( ownership ) ) {
if( !pk_check( TP, owner ) ) {
event( ENV(TP), "theft", TP, TO, ({ thing }) );
return 1;
}
}
write("An unseen force stays your hand.\n");
return 0;
} /* test_remove() */
/**
* This method allows things to be added into us. If we have an
* environment check that for the ability to add into us.
* @param ob the object being added
* @param flag the add flags
* @see /std/basic/move.c
* @see add_weight()
*/
int test_add( object ob, int flag ) { return 1; }
/**
* This prevents this container from being added into other containers.
* @see reset_prevent_insert()
* @see query_prevent_insert()
*/
int set_prevent_insert() { prevent_insert = 1; }
/**
* This allows this container to be added into other containers (default).
* @see set_prevent_insert()
* @see query_prevent_insert()
*/
int reset_prevent_insert() { prevent_insert = 0; }
/**
* If this is true, this container cannot be added into other
* containers.
* @see reset_prevent_insert()
* @see set_prevent_insert()
*/
int query_prevent_insert() { return prevent_insert; }
/** @ignore yes */
varargs int move( mixed dest, mixed messin, mixed messout ) {
if( prevent_insert && loc_weight && !living(dest) && ENV(dest) )
return MOVE_INVALID_DEST;
return object::move( dest, messin, messout );
} /* move() */
/**
* This method finds the matching objects inside this object
* that are visible to the looker. This will also use the
* registered containers and add them into the array returned
* (if visible and contained in the object).
* @see /secure/simul_efun->find_match()
* @param words the words matched on
* @param looker who is looking
* @see add_inventory_container()
*/
object *find_inv_match( string words, object looker ) {
return filter( INV(TO), (: $1->short(0) &&
( !$2 || $1->query_visible($2) ) :), looker );
} /* find_inv_match() */
/**
* This method handles moving objects into the inventory from an auto
* load. This should be over ridden by things inheriting us to
* make sure that the objects can be moved into the inventory. It
* should handle the bypassing of open/close/locked etc flags.
* @param ob the object to move into ourselves
*/
protected int handle_restore_inventory( object ob ) {
// The standard container needs to do nothing special.
int move_flag;
ob->disable_item_tracking();
move_flag = ob->move(TO);
ob->enable_item_tracking();
return move_flag;
} /* handle_restore_inventory() */
/** @ignore yes */
mixed stats() {
return ::stats() + ({
({"loc_weight", query_loc_weight() }),
({"max_weight", query_max_weight() }),
({"export invent", query_can_export_inventory() }),
});
} /* stats() */
/** @ignore yes */
mapping int_query_static_auto_load() {
return ([
"::" : ::int_query_static_auto_load(),
"max weight" : max_weight,
"prevent insert" : prevent_insert,
"can export inventory" : can_export_inventory,
]);
} /* int_query_static_auto_load() */
/** @ignore yes */
mapping query_dynamic_auto_load() {
mixed inventory;
// Check the player's object.
if( TP )
catch( inventory = TP->create_auto_load( INV(TO) ) );
// Try the autoload object.
if( !inventory )
catch( inventory = AUTO_LOAD_OB->create_auto_load( INV(TO) ) );
// Try the main player object.
if( !inventory )
catch( inventory = PLAYER_OBJ->create_auto_load( INV(TO) ) );
return ([
"::" : object::query_dynamic_auto_load(),
"inv" : inventory,
]);
} /* query_dynamic_auto_load() */
/**
* This method enables item tracking
* @see event_enter_tracked_item
* @see disable_item_tracking
*/
nomask void enable_item_tracking() { tracking = 1; }
/**
* This method disables item tracking
* @see event_enter_tracked_item
* @see enable_item_tracking
*/
nomask void disable_item_tracking() { tracking = 0; }
/**
* This method handles the movement of the containers of this object.
* Tracked items want to be notified if the container moves or anything
* containing it does. The movement of the outmost moving container is
* propagated down to all tracked items.
* @param mover the outermost container object that moved
* @param from the start environment of the outermost container
* @param to the destination of the outermost container
* @see event_enter_tracked_item
*/
nomask void event_container_move( object mover, mixed from, mixed to ) {
if( n_tracked_items )
all_inventory()->event_container_move( mover, from, to );
} /* event_container_move() */
/**
* This method is called from move to notify any tracked items contained of
* the move using event_container_moved.
* @param from start
* @param to destination
*/
void event_move_object( mixed from, mixed to ) {
if( n_tracked_items && tracking && !interactive() ) {
all_inventory()->event_container_move( TO, from, to );
if( objectp(from) )
from->remove_tracked_items( n_tracked_items );
if( objectp(to) )
to->add_tracked_items( n_tracked_items );
}
} /* event_move_object() */
/**
* This method is called to adjust the status reason.
* occurences.
* @see event_buried
* @see event_player_quit
* @see event_enter_tracked_item
*/
nomask void set_tracked_item_status_reason( string reason ) {
if( n_tracked_items )
all_inventory()->set_tracked_item_status( reason );
} /* set_tracked_item_status_reason() */
/**
* This method handles the addition of tracked items.
* Tracked items want to be notified if the container moves.
* @param n_items the number of tracked items added
* @see remove_tracked_items
* @see event_container_move
*/
nomask void add_tracked_items( int n_items ) {
n_tracked_items += n_items;
if( environment() )
environment()->add_tracked_items( n_items );
} /* add_tracked_items() */
/**
* This method handles the removal of tracked items.
* Tracked items want to be notified if the container moves.
* @param n_items the number of tracked items removed
* @see add_tracked_items
* @see event_container_move
*/
nomask void remove_tracked_items( int n_items ) {
n_tracked_items -= n_items;
if( environment() )
environment()->remove_tracked_items( n_items );
} /* remove_tracked_items() */
/**
* This method returns the number of tracked item contained.
* Tracked items want to be notified if the container moves.
* @see add_tracked_items
* @see event_container_move
*/
nomask int query_tracked_items() { return n_tracked_items; }
/**
* This method allows the container to have stuff inside it checked.
* @param looker the person doing the checking
* @return 1 on success, 0 on failur
*/
int can_find_match_recurse_into(object looker) {
object env;
// If the looked is one of our environments, then yes, they can.
env = environment();
while( env && !living(env) && env != looker && env != ENV(looker) )
env = ENV(looker);
return env == looker || env == ENV(looker);
} /* can_find_match_recurse_into() */
/**
* This method checks to see if the find match code can actually
* reference this object inside us.
* @param thing the thing to reference
* @param looker the person looking at it
* @return 1 if they can, 0 if they cannot
*/
int can_find_match_reference_inside_object( object thing, object looker ) {
return 1;
} /* can_find_match_reference_inside_object() */
/** @ignore yes */
void init_dynamic_arg( mapping bing ) {
function f;
if( bing[ "::" ] )
::init_dynamic_arg( bing["::"] );
// Potential order of inventory generation problem here.
// The upper parts of the container don't initialise until after we return.
if( bing["inv"] ) {
f = (: handle_restore_inventory($1) :);
if( !player )
player = TP;
if( player )
player->load_auto_load_to_inventory( bing["inv"], TO, player, f );
else
PLAYER_OBJ->load_auto_load_to_inventory( bing["inv"], TO, TP, f );
}
} /* init_dynamic_arg() */
/** @ignore yes */
void init_static_arg( mapping bing ) {
if( bing["::"] )
::init_static_arg( bing["::"] );
if( !undefinedp( bing["max weight"] ) )
max_weight = bing["max weight"];
if( !undefinedp( bing["prevent insert"] ) )
prevent_insert = bing["prevent insert"];
if( !undefinedp( bing["can export inventory"] ) )
can_export_inventory = bing["can export inventory"];
} /* init_static_arg() */
/** @ignore yes */
mixed query_static_auto_load() {
if( base_name(TO) == __FILE__[0..<3] )
return int_query_static_auto_load();
return ([ ]);
} /* query_static_auto_load() */
/** @ignore yes */
void dest_me() {
all_inventory(TO)->dest_me();
::dest_me();
} /* dest_me() */