/**
* This is the room used by the transports to figure out where they
* should regenerate themselves.
* @author Pinkfish
* @started Wed Sep 22 16:52:37 PDT 1999
*/
inherit "/std/room/basic_room";
inherit "/std/basic/virtual_quit_control";
#define TRANSPORT_LOCATION "transport start"
void setup() {
set_long("A room with bunches of horses and camels milling around in "
"chunks. You think you have never seen quite so many "
"transport animals ever before.\n");
set_short("transport start");
} /* setup() */
/** @ignore yes */
void player_quitting(object player, object place) {
// Add a short term property (we save again immediately).
player->add_property(TRANSPORT_LOCATION,
find_start_pos(player, environment(place)),
20);
} /* player_quitting() */
/** @ignore yes */
void event_enter(object ob) {
string location;
// Something came in here!
location = ob->query_property(TRANSPORT_LOCATION);
if (!location) {
// Do something wild!
location = ob->query_start_pos();
}
ob->move(location);
} /* event_enter() */