// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("scimitar" );
set_short("sharp scimitar" );
set_main_plural("sharp scimitars" );
add_adjective(({ "sharp" }) );
add_alias(({ }) );
add_plural(({ }) );
set_long( "This is a sharp curved scimitar. The blade gets wider "
"as it curves towards the end. At the end of the blade "
"is a gap between two sharp points.\n" );
set_weight(15 );
set_value( 1200 );
new_weapon( 1280 );
set_damage_chance(2 );
add_attack( "slice", 50, ({ 40, 4, 20 }), "sharp", "sharp" );
add_attack( "sharp", 50, ({ 50, 3, 30 }), "sharp", "sharp");
} /* setup() */