// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("sword" );
set_short("long sword" );
set_main_plural("long swords" );
add_adjective(({ "long" }) );
add_alias(({ }) );
add_plural(({ }) );
set_long( "A nice long sword. It is made of steel and has sharp edges. "
"Be careful how you handle it, you don't want to lose a finger.\n" );
set_weight(24 );
set_value( 1200 );
new_weapon( 1280 );
set_damage_chance(2 );
set_material("steel");
add_attack( "slice", 50, ({ 40, 4, 20 }), "sharp", "sharp" );
add_attack( "pierce", 50, ({ 50, 3, 30 }), "pierce", "pierce");
} /* setup() */