// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("scimitar" );
add_adjective("large" );
set_short("large scimitar" );
set_main_plural("large scimitars" );
set_long("This is a giant scimitar that must surely take two hands "
"to wield. The blade gets so wide at the end, you almost "
"wonder if it's supposed to be a blunt weapon. Its blade "
"is slightly curved, with a gap between two sharp points "
"on the end.\n" );
set_weight(25 );
new_weapon(4000 );
set_damage_chance(10 );
add_attack("chop", 60, ({ 40, 3, 30 }), "sharp", "sharp", 0 );
add_attack("slice", 60, ({ 25, 5, 30 }), "sharp", "sharp", 0 );
set_value(100000 );
set_no_limbs(2);
} /* setup() */