// Autogenned file
inherit WEAPON_OBJ;
void setup(){
  set_name("khopesh" );
  set_short("khopesh" );
  set_long("This bronze sword has a very sharply curved, "
           "sickle-like blade.  Its hilt is long enough to "         
           "permit a two-handed grip, giving it considerable "         
           "cutting power.\n" );
  set_weight(140 );
  set_value(1600 );
  new_weapon(5000 );
  set_damage_chance(12 );
  set_material("bronze" );
  add_attack("slice", 100, ({ 40, 2, 30 }), "sharp", "sharp" );
  add_attack("sharp", 50, ({ 25, 5, 30 }), "sharp", "sharp" );
  set_no_limbs(2);
} /* setup() */