// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("sword" );
set_short("bastard sword" );
add_adjective("bastard" );
set_long("This is a great big hand and a half sword that "
"looks like it could be used to hit people hard "
"with. Share and enjoy.\n" );
set_material("steel" );
set_weight(38 );
new_weapon(2280 );
set_damage_chance(5 );
set_value(2000 );
set_no_limbs(2 );
add_attack("slice", 100, ({40, 2, 30}), "sharp", "sharp" );
add_attack("sharp", 50, ({25, 5, 30}), "sharp", "sharp");
} /* setup() */