// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("staff" );
set_short("old staff" );
add_adjective(({ "wooden", "gnarled", "old" }) );
add_alias(({ "quarterstaff" }) );
add_plural(({ "staves" }) );
set_long( "This staff is made of a very fine-grained gnarled wood. "
"It looks fairly hefty.\n" );
set_weight( 100 );
set_value( 320 );
new_weapon( 8000 );
set_damage_chance(12 );
add_attack( "thwack", 50, ({ 10, 4, 50 }), "blunt", "blunt" );
add_attack( "prod", 50, ({ 20, 4, 40 }), "blunt", "blunt" );
set_no_limbs(2);
} /* setup() */