// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("sledgehammer" );
set_short("sledgehammer" );
add_alias(({ "hammer" }) );
add_adjective(({ "sledge" }) );
set_main_plural("sledgehammers" );
add_plural(({ "hammers" }) );
set_long("This is a long piece of hefty wood with a big lump of "
"metal stuck on the end.\n" );
set_weight(200 );
set_value(1200 );
new_weapon(12800 );
set_damage_chance(5 );
add_attack("blunt", 60, ({ 25, 7, 50 }), "blunt", "blunt", 0 );
set_no_limbs(2 );
add_property("mining tool", 1);
} /* setup() */