// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("star" );
set_short("morning star" );
add_adjective(({ "morning" }) );
add_alias(({ }) );
add_plural(({ "morning stars", "stars" }) );
set_long( "The morning star is a piece of wood about a foot long "
"with a chain at one end. Attached to the chain is a "
"ball with lots of nasty spikes sticking out of it. "
"It gives you a sudden urge to visit your mother in law.\n" );
set_weight( 100 );
set_value( 1400 );
new_weapon( 1000 );
set_damage_chance(3 );
add_attack( "sharp", 80, ({ 8, 3, 20 }), "sharp", "sharp" );
add_attack( "pierce", 60, ({ 10, 4, 20 }), "pierce", "sharp" );
add_attack( "blunt", 30, ({ 27, 4, 50 }), "blunt", "blunt");
} /* setup() */