// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("mallet" );
set_short("wooden mallet" );
add_adjective(({ "wooden" }) );
set_long("This is the sort of mallet that is used for general purposes."
" It's a large squared off lump of wood on the end of a solid "
"length of wood about a foot long.\n" );
set_weight(30 );
set_value(300 );
new_weapon(1920 );
set_damage_chance(5 );
add_attack("smash", 30, ({ 10, 3, 10 }), "blunt", "blunt", 0 );
add_attack("swing", 30, ({ 10, 3, 10 }), "blunt", "blunt", 0 );
add_attack("crush", 30, ({ 10, 3, 10 }), "blunt", "blunt", 0);
} /* setup() */