inherit WEAPON_OBJ;
void setup() {
set_name("mace");
set_short("mace");
set_long("This mace is sort of a cross between a hammer and a club. It "
"is club shaped with a heavy lump on the end.\n" );
set_weight(100);
set_value(900);
new_weapon(1000);
set_damage_chance(5);
add_attack("swing", 70, ({ 11, 4, 30 }), "blunt", "blunt");
add_attack("smash", 50, ({ 8, 3, 40 }), "blunt", "blunt");
} /* setup() */