// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("club" );
set_short("large wooden club" );
add_adjective(({ "large", "wooden" }) );
set_main_plural("large wooden clubs" );
set_long("This is a great length of wood, carved to let you get a "
"good swing at someone with it. You hope you are never "
"on the receiving end of such a blow.\n" );
set_weight(150 );
set_value(600 );
new_weapon(1200 );
set_damage_chance(2 );
add_attack("blunt", 100, ({ 10, 3, 40 }), "blunt", "blunt", 0);
} /* setup() */