// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("mace" );
set_short("knobbly mace" );
add_adjective(({ "knobbly" }) );
add_alias(({ }) );
add_plural(({ "maces" }) );
set_long( "This mace is a finely made long stick with a big knobbly "
"lump on the end.\n" );
set_weight( 200 );
set_value( 900 );
new_weapon( 1000 );
set_damage_chance(2 );
add_attack("blunt", 75, ({ 20, 3, 40 }), "blunt", "blunt", 0 );
add_attack("sharp", 35, ({ 0, 4, 50 }), "sharp", "sharp", 0);
} /* setup() */