// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("staff" );
set_short("wooden staff" );
add_adjective("wooden" );
add_plural("staves" );
set_main_plural("wooden staves" );
set_long("This is a long wooden pole. It looks like it could be "
"used to hit people with, to great effect, or, were you "
"less violent, just for helping you pick your way through "
"difficult paths. Have fun, whatever you do with it.\n" );
set_weight( 300 );
set_value( 600 );
new_weapon(2000 );
set_damage_chance(5 );
add_attack("smash", 100, ({ 40, 4, 10 }), "blunt", "blunt", 0 );
add_attack("blunt", 10, ({ 100, 10, 10 }), "blunt", "blunt", 0);
} /* setup() */