// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("club" );
set_short("giant wooden club" );
add_adjective(({ "giant", "wooden" }) );
set_main_plural("giant wooden clubs" );
set_long("This massive wooden club is very crude, but is "
"probably quite effective in the right hands.\n" );
set_weight(600 );
set_value(400 );
new_weapon(1280 );
set_damage_chance(2 );
add_attack("smash", 30, ({ 120, 5, 100 }), "blunt", "blunt", 0);
} /* setup() */