// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("cutlass" );
set_short("cutlass" );
set_main_plural("cutlasses" );
set_long("This cutlass has a short, wide, slightly curved "
"blade. It's the sort of thing you'd expect a "
"sailor on a warship to use.\n" );
set_material("steel" );
set_weight(38 );
new_weapon(2280 );
set_damage_chance(5 );
set_value(1000 );
add_attack("slice", 100, ({ 20, 5, 20 }), "sharp", "sharp");
} /* setup() */