// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("cudgel" );
set_short("cudgel" );
add_adjective(({ }) );
add_alias(({ }) );
add_plural(({ "cudgels" }) );
set_long( "This is pretty much yer basic cudgel- just a bit o' gnarled wood.\n" );
set_weight( 100 );
set_value( 3000 );
new_weapon( 1000 );
set_damage_chance(3 );
add_attack("blunt", 75, ({ 50, 3, 60 }), "blunt", "blunt", 0 );
add_attack("blunt", 35, ({ 0, 10, 10 }), "blunt", "blunt", 0);
} /* setup() */