inherit WEAPON_OBJ; void setup() { set_name("crowbar"); set_short("crowbar"); set_long("This is a long crowbar, made of steel. Part of the " "standard tool of every burglar and miner, it is perfect " "for prying loose rocks and ore, and for opening windows " "and safes.\n"); set_weight(50); set_value(400); new_weapon(800); set_damage_chance(2); add_attack("whack", 50, ({ 15, 4, 40 }), "blunt", "blunt"); } /* setup() */