inherit WEAPON_OBJ;
void setup() {
set_name("crowbar");
set_short("crowbar");
set_long("This is a long crowbar, made of steel. Part of the "
"standard tool of every burglar and miner, it is perfect "
"for prying loose rocks and ore, and for opening windows "
"and safes.\n");
set_weight(50);
set_value(400);
new_weapon(800);
set_damage_chance(2);
add_attack("whack", 50, ({ 15, 4, 40 }), "blunt", "blunt");
} /* setup() */