// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("cosh" );
set_short( "wooden cosh" );
add_adjective("wooden" );
set_main_plural("coshes" );
set_long("This wooden cosh is a solid piece of wood about six inches "
"long. It is used for bashing people over the head.\n" );
set_weight(50 );
set_value(40 );
new_weapon(2000 );
set_damage_chance(6 );
add_attack("smash", 100, ({ 10, 5, 20 }), "blunt", "blunt", 0);
} /* setup() */