// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("hammer" );
add_adjective("claw" );
set_short("claw hammer" );
set_main_plural("claw hammers" );
set_long("This is a claw hammer typical of the sort used in carpentry.\n" );
set_weight(25 );
set_value(600 );
new_weapon(3000 );
set_damage_chance(8 );
add_attack("smash", 100, ({ 10, 3, 15 }), "blunt", "blunt", 0 );
add_property("wood fixer", 1);
} /* setup() */