// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("sickle" );
set_short("silver sickle" );
add_adjective("silver" );
set_long("This is a dagger with a crescent shaped blade cast from silver.\n" );
set_weight(9 );
set_value( 2000 );
new_weapon(1580 );
set_damage_chance(5 );
add_attack( "slice", 75, ({ 10, 5, 15 }), "sharp", "sharp" );
add_attack( "stab", 50, ({ 10, 2, 25 }), "pierce", "pierce");
} /* setup() */