// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("knife" );
set_short("copper fighting knife" );
set_main_plural("copper fighting knives" );
add_adjective(({ "copper", "fighting" }) );
set_long("This copper knife has been designed solely for fighting. "
"It isn't very stylish, but its straight blade and strong hilt make "
"it the weapon of choice for anyone practicing knife fighting in "
"dark alleys.\n" );
set_weight(9 );
set_value(180 );
new_weapon(2200 );
set_damage_chance(8 );
set_material("copper");
add_attack("slice", 100, ({ 10, 5, 15 }), "sharp", "sharp" );
add_attack("stab", 50, ({ 10, 2, 20 }), "pierce", "pierce");
} /* setup() */