// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("chisel" );
set_short("chisel" );
set_long("This is a tool with a sharp edge which is used to shape and cut "
"metal, wood, or stone.\n" );
set_weight(11 );
set_value(300 );
new_weapon(1920 );
set_damage_chance(5 );
add_attack("slice", 30, ({ 10, 3, 10 }), "sharp", "sharp", 0 );
add_attack("stab", 30, ({ 10, 3, 10 }), "pierce", "pierce", 0 );
add_attack("pierce", 30, ({ 10, 3, 10 }), "pierce", "pierce", 0);
} /* setup() */