// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("axe" );
set_short("two-handed axe" );
add_adjective(({ "two-handed", "two", "handed" }) );
set_main_plural("two-handed axes" );
set_long("This massive axe has a sturdy three feet long wooden shaft and "
"requires two hands to wield. The dark blade isn't quite as sharp as "
"to cut paper, but the weight of the axe compensates for it nicely.\n" );
set_weight(60 );
set_value(2500 );
new_weapon(2600 );
set_damage_chance(5 );
set_material("metal");
add_attack("chop", 100, ({ 40, 3, 30 }), "sharp", "sharp", 0 );
add_attack("sharp", 50, ({ 25, 5, 50 }), "sharp", "sharp", 0 );
set_no_limbs(2);
} /* setup() */