// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("pickaxe" );
set_short("pickaxe" );
set_main_plural("pickaxes" );
set_long("This is a normal pickaxe with a nice sharp point.\n" );
set_weight(60 );
set_value(600 );
new_weapon(3000 );
set_damage_chance(6 );
add_attack("hack", 100, ({ 10, 3, 15, }), "sharp", "sharp", 0 );
add_property("mining tool", 1 );
set_no_limbs(2);
} /* setup() */